Things I’ve worked on · 2021—Now

Games, tools, and
a few hard problems.

Some shipped games, some earlier projects, and the parts of each one that I spent my time thinking about.

Earlier work

Learning through VR and tools.

First-person VR view of floating memory fragments in Changeling VR
Official Steam screenshotChangeling VR

Changeling VR · Technical art internship

Changeling VR

I built pipeline tools and worked through lighting, VFX, and LOD problems to help a Quest 2 scene move from 2 FPS to 90 FPS.

Unreal EngineBlueprintsPython
2021IYOOVR Learning Modules

IYOOVR · My first VR internship

IYOOVR Learning Modules

I made Unity learning modules about silkworms and the solar system for an elementary-school VR platform.

UnityC#PICO